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Digital Art

How to use 3D to create epic game art

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For this official art reveal from [upcoming Japanese dark fantasy-inspired cosmic horror game] Kaidan, I started with a 3D mock-up. Generic elements like the trees and rocks were pulled from asset stores, but anything that required a specific design was built by hand for full control.

Some asset store meshes can be insanely heavy on the computer! Once I was happy with the composition, I made subtle adjustments to the colour balance, contrast and value in the compositor or in Photoshop (see our guides to the best digital art software and the best places to get free game assets).

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