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This artist blends bugs and folklore to create striking creatures using traditional media

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Based in Spain, Ricardo Robles is a seasoned concept artist and co-founder of the design studio Brainbug. He specialises in visual direction for video game and board game projects and crafts striking environments, characters and creatures.

Ricardo likes to work with traditional media like oil, acrylic, charcoal, ink and watercolour (see our guides to the best oil paints and the best watercolours). Below, he talks us through four examples of his work.

(Image credit: Ricardo Robles)

“I imagined a world where insects and humans coexist in a kind of symbiosis. Orthoptera serve as transportation, while giant beetles are a labour force. At the same time, aggressive species pose a formidable threat in the outer wilderness.”

(Image credit: Ricardo Robles)

“Twisted, demonic beings inspired by Japanese folklore, though not intended to be historically accurate. I was influenced by ’90s anime such as Patlabor and Ghost In The Shell, which have informed many aspects of my visual language.”

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