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VR sculpting changed how I learn 3D, and made it fun

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Learning 3D modelling didn’t exactly come naturally to me. It was frustrating, and I wanted to give up many times, but after two years of gritting my teeth and wiping tears from my Blender tips notebook, I finally became somewhat competent at using the program. But box modelling still felt like the most counterintuitive way of creating shapes, and then I found VR sculpting.

It was a video by Yonk in which they waved their controllers, seemingly conjuring characters out of thin air, that caught my attention. It looked natural, easy, and, most of all, fun. I’ve never been interested in VR before, but I really wanted to try this.



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